Thursday, 26 January 2017

Fresher's Interview Question And Answer

1.What is Polymorphism?

The Polymorphism can be referred as one name many forms. It is the ability of methods to behave differently, depending upon the object who is calling it. The key features of Polymorphism are:
• Allows using one interface for multiple implementations.
• Supports Method Overloading: Multiple methods with same name, but different formal argument.
• Supports Method Overridden: Multiple methods have the same name, same return type, and same formal argument list.

2.Explain garbage collection.

The Java uses the garbage collection to free the memory. By cleaning those objects that is no longer reference by any of the program. Step involve in cleaning up the garbage collection:
• Garbage Object Collection: first step is to collection and group all those object which are no more reference with any of the program. We can use the different methods to collect the garbage object like using runtime.gc() or system.gc().
• Run Finalize method: To free up those object which is collected by the garbage collector java must execute the Finalize method to delete all those dynamically created object

3.What is an immutable object?

An immutable object is one that we cannot change once it is created. Steps involved in creation of an immutable object are:
• Make all of its data fields private.
• Methods which can perform changes in any of the data fields after the construction of object must be avoided.

4.How are this() and super() used with constructors?

this() Constructors: is used to pointing the current class instance.
• Can be used with variables or methods.
• Used to call constructer of same class.
• Private variable cannot be accessed using this().
super() Constructer: is used to call constructor of parent class.
• Must be the first statement in the body of constructor.
• Using this we can access private variables in the super class.

5.What are Access Specifiers available in Java?

Java offers four access specifiers, described below:
• Public: public classes, methods, and fields can be accessed by every class.
• Protected: protected methods and fields can only be accessed within the same class to which the methods and fields belong.
• Default (no specifier): when we do not set access to specific level, then such a class, method, or field will be accessible from inside the same package to which the class, method, or field belongs.
• Private: private methods and fields can only be accessed within the same class to which the methods and fields belong. Private methods and fields are not inherited by sub classes.

6.What is Constructor?

A constructor is used to initialize a newly created object.
• It is called just after the memory is allocated for the object.
• It can be used to initialize the objects.
• It is not mandatory to write a constructor for the class.
• Name of constructor is same as the class name.
• Cannot be inherited.
• Constructor is invoked whenever an object of its associated class is created.

7.What are the List interface and its main implementation?

The List helps in collections of objects. Lists may contain duplicate elements. The main implementations of the List interface are as follows:
• ArrayList: Resizable-array implementation of the List interface.
• Vector: Synchronized resizable-array implementation of the List.
• LinkedList: Doubly-linked list implementation of the List interface. Better performance than the ArrayList implementation when elements are inserted or deleted timely.

8.Explain the user defined Exceptions.

User Defined Exceptions are exceptions defined by the user for specific purposed. This allows custom exceptions to be generated and caught in the same way as normal exceptions. While defining a User Defined Exception, we need to take care of the following aspects:
• It should be extend from Exception class.
• Use toString() method to display information about the exception.

8.Describe life cycle of thread.

Threads follow the single flow of control. A thread is execution in a program. The life cycles of threads are listed below:
• Newborn state: After the creations of Thread instance the thread is in this state but before the start() method invocation. Thread is considered not alive in this phase.
• Runnable state: A thread starts its life from Runnable state. After the invoking of start() method thread enters Runnable state.
• Running state: A thread first enters Runnable state.
• Blocked state: A thread can enter in this state because of waiting the resources that are hold by another thread.
• Dead state: A thread can be considered dead when its run() method completes. If any thread comes on this state that means it cannot ever run again.

9.What is an Applets?

Applets: These are small java programs.
• They can send from one computer to another computer over the internet using the Applet Viewer that supports java.
• Applets can runs in a Web browser as it is a java program. It can be a fully functional Java application because it has the entire Java API at its disposal.
• Applets follow the security rules given by the Web browser.
• Applet security is also known as sandbox security.

10.What is the Set interface?

A Set interface is collection of element which cannot be duplicated.
• The Set interface contains methods inherited from collection.
• It provides methods to access the elements of a finite mathematical set.
• Two Set objects are equal if they contain the same elements.
• It models the mathematical set abstraction
The HashSet is an unsorted, unordered Set.
• It is Collection set that restrict duplicate elements and also repositioning of elements.
• It implements the Set interface and extends AbstractSet.
• Uses hash code of the object being inserted.
The TreeSet is a Set implemented when we want elements in a sorted order.
• Sorting of element is done according to the natural order of elements or by the help of comparator provided at creation time.
How do you decide when to use HashMap and when to use TreeMap and what is difference between these two?
HashMap is used when we want to perform insertion, deletion, and locate elements in a Map.
TreeMap is used when we want to traverse the elements in a sorted order. Depending upon the size of collection, adding elements to HashMap is easy. For sorted elements traversal we can convert the HashMAp into TreeMap.
• Lets us to have null values and also one null key
• Iterator in the HashMap is Fail-Safe.
• It is Unsynchronized.
• It does not allow null value as key and value.
• It is not synchronized.

11.What is the Comparable interface?

The Comparable interface is used to sort collections and arrays of objects using the collections.sort() and java.utils. The objects of the class implementing the Comparable interface can be ordered. All classes implementing the Comparable interface must implement the compareTo() method that has the return type as an integer. The signature of the compareTo() method is as follows:
int i = object1.compareTo(object2)
• If object1 < object2: The value of i returned will be negative.
• If object1 > object2: The value of i returned will be positive.
• If object1 = object2: The value of i returned will be zero.

12.When should I use abstract classes and when should I use interfaces?

Use Interface, when:
• Design changing frequently or when various implementations only share method signatures.
• We need some classes to use some methods which we do not want to be included in the class.
Use Abstract Class, when:
• Various implementations are of the same kind and use common behavior.
• Enabling with generalized form of abstraction and leave the implementation task with the inheriting subclass.
• creating planned inheritance hierarchies

13.Explain the Polymorphism principle.

The Polymorphism can be referred as one name many forms. It is the ability of methods to behave differently, depending upon the object who is calling it. Polymorphism exists in three distinct forms in Java:
• Method overloading
• Method overriding through inheritance
• Method overriding through the Java interface

14.What are the difference between throw and throws?

The differences are between throw and throws are:
• Throw is used to trigger an exception where as throws is used in declaration of exception.
• Without throws, Checked exception cannot be handled where as checked exception can be propagated with throws.
• Throw is used inside the method where as throws is used with the method signature.
• Throw is followed by an instance but throws is followed by class.

15.What is difference between preemptive scheduling and time slicing?

Differences between preemptive and time scheduling are:
• In Preemptive scheduling the highest priority task executes until it enters the waiting or dead stated or a higher priority task comes into existence.
• Time slicing, a task executes for a predefined time period and then the pool of ready tasks. The scheduler then determines which task should execute next, based on priority and other factor.

16.Explain traversing through a collector using Iterator.

We can access each element in the Collection by using Iterators irrespective of how they are organized in the collector. Iterator can be implemented a different way for every Collection. To use an iterator to traverse through the contents of a collection we do:
• Obtain an iterator by calling the collections iterator()method to the start of the collection.
• Set up a loop that makes a call to hasNext(). Have the loop iterate as long as hasNext()returns true.
• Within the loop, obtain each element by calling next().
• remove() method is used to remove the current element in the iteration.

17.What are the principle concepts of OOPS?

There are four principle concepts upon which object oriented design and programming rest. They are:
• Abstraction: Abstraction refers to the act of representing essential features without including the background details or explanations.
• Polymorphism: is the ability to create a variable, a function, or an object that has more than one form.
• Inheritance: Inheritance is the process by which objects of one class acquire the properties of objects of another class.
• Encapsulation: Encapsulation is a technique used for hiding the properties and behaviors of an object and allowing outside access only as appropriate. It prevents other objects from directly altering or accessing the properties or methods of the encapsulated object...

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